Zombie Custom Maps
At the time you think of Zombie Custom Maps, exactly what you thinking of? In essence a map is a representation of a topology or function. To get example a formula such as X=2Y maps a worth of Y to each value of Times. Of course you know that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails specified on a more "normal" Zombie Custom Maps of the town in which it is located? Different Zombie Custom Maps of the extremely same thing can look quite different.
At the time you make a Zombie Custom Maps of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an complete planet, things can get quite complicated if you wish your map to be level. It can be all very well to make an earth, but try turning the top of that globe into a set Zombie Custom Maps! Yikes!
However you begin it, you conclusion program edge-effects. As I write this post I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Zombie Custom Maps are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to bottom level, or you may even have "wrap" in both guidelines. Most often people determine on "wrap" only kept to right, and stop the best and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you give it a try with a real Zombie Custom Maps worldwide!