World Map Pictures
At the time you think of World Map Pictures, exactly what are you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of Times. Of course you know that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails specified on a more "normal" World Map Pictures of metropolis in which it is located? Different World Map Pictures of the extremely same thing can look quite different.
At the time you make a World Map Pictures of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an whole planet, things can get quite complicated if you would like your map to be level. It can be all very well to make a world, but try turning the top of that globe into a set World Map Pictures! Yikes!
However you begin it, you ending plan edge-effects. As I write this information I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The World Map Pictures are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower side, or you may also have "wrap" in both guidelines. Most often people make a decision on "wrap" only still left to right, and stop the best and bottom with "polar regions". Such basic "wrapping" makes for quite extreme distortion though if you test it with a real World Map Pictures on the planet!