World Map Picture
As you think of World Map Picture, exactly what you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course you know that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails descriptive on a more "normal" World Map Picture of the location in which it is located? Different World Map Picture of the extremely same thing can look quite different.
As you make a World Map Picture of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an whole planet, things can get quite complicated if you wish your map to be smooth. It truly is all very well to make an earth, but try turning the top of that globe into a set World Map Picture! Yikes!
However you start it, you conclusion program edge-effects. As I write this information I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The World Map Picture are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower side, or you can also have "wrap" in both guidelines. Most often people determine on "wrap" only still left to right, and stop the very best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you give it a try with a real World Map Picture on the planet!