# World Map Longitude And Latitude

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At the time you think of World Map Longitude And Latitude, exactly what are you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Maybe you have ever seen the same network of rails specified on a more "normal" World Map Longitude And Latitude of the town in which it is located? Different World Map Longitude And Latitude of the extremely same thing can look quite different.

At the time you make a World Map Longitude And Latitude of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you wish your map to be level. It can be all very well to make an earth, but try turning the top of that globe into a set World Map Longitude And Latitude! Yikes!

However you begin it, you conclusion program edge-effects. As I write this content I am actually engaged in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The World Map Longitude And Latitude are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to lower side, or you may even have "wrap" in both guidelines. Most often people determine on "wrap" only remaining to right, and obstruct the very best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you test it with a real World Map Longitude And Latitude on the planet!