# World Map Before Ww1

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At the time you think of World Map Before Ww1, exactly what are you thinking of? In essence a map is a representation of a topology or function. To get example a formula such as X=2Y maps a worth of Y to each value of A. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Maybe you have ever seen the same network of rails specified on a more "normal" World Map Before Ww1 of metropolis in which it is located? Different World Map Before Ww1 of the extremely same thing can look quite different.

At the time you make a World Map Before Ww1 of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you would like your map to be toned. It really is all very well to make a world, but try turning the top of that globe into a set World Map Before Ww1! Yikes!

However you begin it, you ending plan edge-effects. As I write this information I am actually engaged in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The World Map Before Ww1 are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to bottom level, or you may also have "wrap" in both guidelines. Most often people make a decision on "wrap" only remaining to right, and stop the best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you test it with a real World Map Before Ww1 on the planet!