Witcher World Map
At the time you think of Witcher World Map, exactly what you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of A. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Maybe you have ever seen the same network of rails descriptive on a more "normal" Witcher World Map of the location in which it is located? Different Witcher World Map of the extremely same thing can look quite different.
At the time you make a Witcher World Map of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an complete planet, things can get quite complicated if you would like your map to be level. It really is all very well to make an earth, but try turning the top of that globe into a set Witcher World Map! Yikes!
However you start it, you ending program edge-effects. As I write this information I am actually included in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Witcher World Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower side, or you may also have "wrap" in both guidelines. Most often people determine on "wrap" only kept to right, and prevent the most notable and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you try it out with a real Witcher World Map on the planet!