Wheel Of Time Maps
As you think of Wheel Of Time Maps, exactly what you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of A. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails descriptive on a more "normal" Wheel Of Time Maps of the town in which it is located? Different Wheel Of Time Maps of the extremely same thing can look quite different.
As you make a Wheel Of Time Maps of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you would like your map to be smooth. It can be all very well to make an earth, but try turning the top of that globe into a set Wheel Of Time Maps! Yikes!
However you start it, you conclusion program edge-effects. As I write this content I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Wheel Of Time Maps are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to lower side, or you may even have "wrap" in both guidelines. Most often people make a decision on "wrap" only remaining to right, and prevent the very best and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you test it with a real Wheel Of Time Maps worldwide!