Warhammer Fantasy Map
At the time you think of Warhammer Fantasy Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of A. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails descriptive on a more "normal" Warhammer Fantasy Map of the location in which it is located? Different Warhammer Fantasy Map of the extremely same thing can look quite different.
At the time you make a Warhammer Fantasy Map of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an complete planet, things can get quite complicated if you would like your map to be smooth. It can be all very well to make an earth, but try turning the top of that globe into a set Warhammer Fantasy Map! Yikes!
However you begin it, you ending program edge-effects. As I write this post I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Warhammer Fantasy Map are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to lower part, or you may also have "wrap" in both guidelines. Most often people make a decision on "wrap" only still left to right, and prevent the best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you give it a try with a real Warhammer Fantasy Map worldwide!