# Undistorted World Map

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As you think of Undistorted World Map, exactly what you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of A. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails specified on a more "normal" Undistorted World Map of the location in which it is located? Different Undistorted World Map of the extremely same thing can look quite different.

As you make a Undistorted World Map of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an complete planet, things can get quite complicated if you need your map to be smooth. It can be all very well to make a world, but try turning the area of that globe into a set Undistorted World Map! Yikes!

However you start it, you conclusion plan edge-effects. As I write this content I am actually engaged in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Undistorted World Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower part, or you can also have "wrap" in both guidelines. Most often people determine on "wrap" only still left to right, and obstruct the very best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you give it a try with a real Undistorted World Map worldwide!