# Tigris River Map

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As you think of Tigris River Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. To get example a formula such as X=2Y maps a worth of Y to each value of A. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails specified on a more "normal" Tigris River Map of the town in which it is located? Different Tigris River Map of the extremely same thing can look quite different.

As you make a Tigris River Map of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an complete planet, things can get quite complicated if you need your map to be smooth. It truly is all very well to make a world, but try turning the area of that globe into a set Tigris River Map! Yikes!

However you start it, you ending program edge-effects. As I write this post I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Tigris River Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower side, or you can also have "wrap" in both guidelines. Most often people make a decision on "wrap" only kept to right, and obstruct the most notable and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you try it out with a real Tigris River Map worldwide!