# Texas High Speed Rail Map

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As you think of Texas High Speed Rail Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of A. Of course you know that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Maybe you have ever seen the same network of rails descriptive on a more "normal" Texas High Speed Rail Map of the location in which it is located? Different Texas High Speed Rail Map of the extremely same thing can look quite different.

As you make a Texas High Speed Rail Map of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an complete planet, things can get quite complicated if you need your map to be smooth. It truly is all very well to make a world, but try turning the top of that globe into a set Texas High Speed Rail Map! Yikes!

However you begin it, you conclusion program edge-effects. As I write this information I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Texas High Speed Rail Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to bottom level, or you can also have "wrap" in both guidelines. Most often people determine on "wrap" only remaining to right, and obstruct the best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you try it out with a real Texas High Speed Rail Map on the planet!