# Stonefalls Treasure Map 1

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As you think of Stonefalls Treasure Map 1, exactly what you thinking of? In essence a map is a representation of a topology or function. To get example a formula such as X=2Y maps a worth of Y to each value of Times. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Maybe you have ever seen the same network of rails descriptive on a more "normal" Stonefalls Treasure Map 1 of the town in which it is located? Different Stonefalls Treasure Map 1 of the extremely same thing can look quite different.

As you make a Stonefalls Treasure Map 1 of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an whole planet, things can get quite complicated if you need your map to be smooth. It can be all very well to make a world, but try turning the of that globe into a set Stonefalls Treasure Map 1! Yikes!

However you start it, you finish program edge-effects. As I write this content I am actually engaged in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Stonefalls Treasure Map 1 are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to bottom level, or you may even have "wrap" in both guidelines. Most often people determine on "wrap" only still left to right, and stop the best and bottom with "polar regions". Such basic "wrapping" makes for quite extreme distortion though if you give it a try with a real Stonefalls Treasure Map 1 worldwide!