# Starved Rock Trail Map

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As you think of Starved Rock Trail Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of A. Of course you know that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Maybe you have ever seen the same network of rails descriptive on a more "normal" Starved Rock Trail Map of the location in which it is located? Different Starved Rock Trail Map of the extremely same thing can look quite different.

As you make a Starved Rock Trail Map of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an complete planet, things can get quite complicated if you wish your map to be level. It really is all very well to make an earth, but try turning the top of that globe into a set Starved Rock Trail Map! Yikes!

However you begin it, you finish program edge-effects. As I write this content I am actually included in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Starved Rock Trail Map are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to lower part, or you may even have "wrap" in both guidelines. Most often people determine on "wrap" only still left to right, and prevent the very best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you give it a try with a real Starved Rock Trail Map on the planet!