# Seas Of The World Map

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At the time you think of Seas Of The World Map, exactly what you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails descriptive on a more "normal" Seas Of The World Map of the location in which it is located? Different Seas Of The World Map of the extremely same thing can look quite different.

At the time you make a Seas Of The World Map of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you wish your map to be smooth. It can be all very well to make an earth, but try turning the area of that globe into a set Seas Of The World Map! Yikes!

However you begin it, you finish plan edge-effects. As I write this information I am actually engaged in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Seas Of The World Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower side, or you may even have "wrap" in both guidelines. Most often people determine on "wrap" only still left to right, and stop the best and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you try it out with a real Seas Of The World Map on the planet!