Real Size Map
At the time you think of Real Size Map, exactly what you thinking of? In essence a map is a representation of a topology or function. To get example a formula such as X=2Y maps a worth of Y to each value of A. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails descriptive on a more "normal" Real Size Map of the town in which it is located? Different Real Size Map of the extremely same thing can look quite different.
At the time you make a Real Size Map of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you need your map to be toned. It really is all very well to make a world, but try turning the area of that globe into a set Real Size Map! Yikes!
However you begin it, you ending program edge-effects. As I write this content I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Real Size Map are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to bottom level, or you may even have "wrap" in both guidelines. Most often people determine on "wrap" only kept to right, and obstruct the very best and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you test it with a real Real Size Map worldwide!