Q58 Bus Map
At the time you think of Q58 Bus Map, exactly what you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of A. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails specified on a more "normal" Q58 Bus Map of the town in which it is located? Different Q58 Bus Map of the extremely same thing can look quite different.
At the time you make a Q58 Bus Map of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an whole planet, things can get quite complicated if you would like your map to be smooth. It can be all very well to make a world, but try turning the of that globe into a set Q58 Bus Map! Yikes!
However you start it, you ending program edge-effects. As I write this post I am actually engaged in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Q58 Bus Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to bottom level, or you may even have "wrap" in both guidelines. Most often people make a decision on "wrap" only still left to right, and stop the very best and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you test it with a real Q58 Bus Map on the planet!