Pull Down World Map
As you think of Pull Down World Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of A. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails specified on a more "normal" Pull Down World Map of the town in which it is located? Different Pull Down World Map of the extremely same thing can look quite different.
As you make a Pull Down World Map of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an complete planet, things can get quite complicated if you would like your map to be toned. It truly is all very well to make an earth, but try turning the of that globe into a set Pull Down World Map! Yikes!
However you start it, you conclusion plan edge-effects. As I write this content I am actually engaged in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Pull Down World Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower side, or you may even have "wrap" in both guidelines. Most often people make a decision on "wrap" only remaining to right, and prevent the best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you give it a try with a real Pull Down World Map on the planet!