# Physical Map Of Europe

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As you think of Physical Map Of Europe, exactly what you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of A. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails descriptive on a more "normal" Physical Map Of Europe of metropolis in which it is located? Different Physical Map Of Europe of the extremely same thing can look quite different.

As you make a Physical Map Of Europe of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you wish your map to be smooth. It can be all very well to make a world, but try turning the of that globe into a set Physical Map Of Europe! Yikes!

However you start it, you conclusion program edge-effects. As I write this content I am actually engaged in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Physical Map Of Europe are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to lower side, or you may even have "wrap" in both guidelines. Most often people determine on "wrap" only kept to right, and prevent the very best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you test it with a real Physical Map Of Europe on the planet!