# Pct Half Mile Maps

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At the time you think of Pct Half Mile Maps, exactly what you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course you know that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Maybe you have ever seen the same network of rails descriptive on a more "normal" Pct Half Mile Maps of the location in which it is located? Different Pct Half Mile Maps of the extremely same thing can look quite different.

At the time you make a Pct Half Mile Maps of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an complete planet, things can get quite complicated if you need your map to be level. It truly is all very well to make an earth, but try turning the of that globe into a set Pct Half Mile Maps! Yikes!

However you begin it, you finish program edge-effects. As I write this post I am actually engaged in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Pct Half Mile Maps are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower part, or you may also have "wrap" in both guidelines. Most often people make a decision on "wrap" only still left to right, and obstruct the best and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you give it a try with a real Pct Half Mile Maps on the planet!