# North American Fault Lines Map

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As you think of North American Fault Lines Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of Times. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails specified on a more "normal" North American Fault Lines Map of metropolis in which it is located? Different North American Fault Lines Map of the extremely same thing can look quite different.

As you make a North American Fault Lines Map of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an complete planet, things can get quite complicated if you wish your map to be level. It can be all very well to make an earth, but try turning the area of that globe into a set North American Fault Lines Map! Yikes!

However you start it, you ending plan edge-effects. As I write this information I am actually included in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The North American Fault Lines Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower part, or you may even have "wrap" in both guidelines. Most often people make a decision on "wrap" only kept to right, and stop the most notable and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you give it a try with a real North American Fault Lines Map on the planet!