# Minneapolis Police Precinct Map

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As you think of Minneapolis Police Precinct Map, exactly what you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of Times. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails specified on a more "normal" Minneapolis Police Precinct Map of the location in which it is located? Different Minneapolis Police Precinct Map of the extremely same thing can look quite different.

As you make a Minneapolis Police Precinct Map of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an complete planet, things can get quite complicated if you need your map to be toned. It can be all very well to make an earth, but try turning the top of that globe into a set Minneapolis Police Precinct Map! Yikes!

However you start it, you ending plan edge-effects. As I write this content I am actually engaged in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Minneapolis Police Precinct Map are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to lower part, or you may also have "wrap" in both guidelines. Most often people determine on "wrap" only remaining to right, and obstruct the most notable and bottom with "polar regions". Such basic "wrapping" makes for quite extreme distortion though if you try it out with a real Minneapolis Police Precinct Map on the planet!