# Mason Dixon Line Map

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At the time you think of Mason Dixon Line Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. To get example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails specified on a more "normal" Mason Dixon Line Map of the location in which it is located? Different Mason Dixon Line Map of the extremely same thing can look quite different.

At the time you make a Mason Dixon Line Map of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you need your map to be toned. It truly is all very well to make a world, but try turning the top of that globe into a set Mason Dixon Line Map! Yikes!

However you begin it, you finish plan edge-effects. As I write this post I am actually included in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Mason Dixon Line Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower part, or you may even have "wrap" in both guidelines. Most often people make a decision on "wrap" only kept to right, and stop the most notable and bottom with "polar regions". Such basic "wrapping" makes for quite extreme distortion though if you test it with a real Mason Dixon Line Map worldwide!