# Map Of Wheel Of Time

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As you think of Map Of Wheel Of Time, exactly what are you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of Times. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails descriptive on a more "normal" Map Of Wheel Of Time of the town in which it is located? Different Map Of Wheel Of Time of the extremely same thing can look quite different.

As you make a Map Of Wheel Of Time of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you need your map to be toned. It really is all very well to make a world, but try turning the top of that globe into a set Map Of Wheel Of Time! Yikes!

However you start it, you finish plan edge-effects. As I write this post I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Map Of Wheel Of Time are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower side, or you may also have "wrap" in both guidelines. Most often people make a decision on "wrap" only kept to right, and prevent the most notable and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you try it out with a real Map Of Wheel Of Time worldwide!