Map Of Seattle Neighborhoods
As you think of Map Of Seattle Neighborhoods, exactly what you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of A. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails specified on a more "normal" Map Of Seattle Neighborhoods of the location in which it is located? Different Map Of Seattle Neighborhoods of the extremely same thing can look quite different.
As you make a Map Of Seattle Neighborhoods of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an complete planet, things can get quite complicated if you would like your map to be level. It really is all very well to make a world, but try turning the top of that globe into a set Map Of Seattle Neighborhoods! Yikes!
However you start it, you ending program edge-effects. As I write this information I am actually included in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Map Of Seattle Neighborhoods are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to bottom level, or you can also have "wrap" in both guidelines. Most often people determine on "wrap" only kept to right, and obstruct the best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you try it out with a real Map Of Seattle Neighborhoods worldwide!