# Map Of Lds Temples

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At the time you think of Map Of Lds Temples, exactly what you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of A. Of course you know that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails descriptive on a more "normal" Map Of Lds Temples of the town in which it is located? Different Map Of Lds Temples of the extremely same thing can look quite different.

At the time you make a Map Of Lds Temples of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you wish your map to be smooth. It can be all very well to make a world, but try turning the top of that globe into a set Map Of Lds Temples! Yikes!

However you start it, you finish program edge-effects. As I write this post I am actually engaged in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Map Of Lds Temples are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower side, or you can also have "wrap" in both guidelines. Most often people determine on "wrap" only remaining to right, and prevent the best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you try it out with a real Map Of Lds Temples worldwide!