# Liu Post Map

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At the time you think of Liu Post Map, exactly what you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Maybe you have ever seen the same network of rails descriptive on a more "normal" Liu Post Map of metropolis in which it is located? Different Liu Post Map of the extremely same thing can look quite different.

At the time you make a Liu Post Map of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an whole planet, things can get quite complicated if you wish your map to be level. It truly is all very well to make a world, but try turning the of that globe into a set Liu Post Map! Yikes!

However you begin it, you ending plan edge-effects. As I write this post I am actually engaged in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Liu Post Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower part, or you may even have "wrap" in both guidelines. Most often people determine on "wrap" only still left to right, and obstruct the very best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you test it with a real Liu Post Map on the planet!