Jordan World Map
At the time you think of Jordan World Map, exactly what you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of Times. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Maybe you have ever seen the same network of rails descriptive on a more "normal" Jordan World Map of the location in which it is located? Different Jordan World Map of the extremely same thing can look quite different.
At the time you make a Jordan World Map of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you need your map to be smooth. It really is all very well to make an earth, but try turning the area of that globe into a set Jordan World Map! Yikes!
However you begin it, you conclusion program edge-effects. As I write this information I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Jordan World Map are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to lower part, or you can also have "wrap" in both guidelines. Most often people determine on "wrap" only still left to right, and stop the very best and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you try it out with a real Jordan World Map worldwide!