Ikea World Map
At the time you think of Ikea World Map, exactly what you thinking of? In essence a map is a representation of a topology or function. To get example a formula such as X=2Y maps a worth of Y to each value of Times. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails specified on a more "normal" Ikea World Map of metropolis in which it is located? Different Ikea World Map of the extremely same thing can look quite different.
At the time you make a Ikea World Map of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an whole planet, things can get quite complicated if you would like your map to be toned. It really is all very well to make a world, but try turning the area of that globe into a set Ikea World Map! Yikes!
However you start it, you finish plan edge-effects. As I write this post I am actually engaged in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Ikea World Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to bottom level, or you may also have "wrap" in both guidelines. Most often people make a decision on "wrap" only kept to right, and stop the very best and bottom with "polar regions". Such basic "wrapping" makes for quite extreme distortion though if you test it with a real Ikea World Map on the planet!