# Grapefruit League Map

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At the time you think of Grapefruit League Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails specified on a more "normal" Grapefruit League Map of the location in which it is located? Different Grapefruit League Map of the extremely same thing can look quite different.

At the time you make a Grapefruit League Map of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an complete planet, things can get quite complicated if you would like your map to be smooth. It really is all very well to make a world, but try turning the top of that globe into a set Grapefruit League Map! Yikes!

However you start it, you conclusion program edge-effects. As I write this post I am actually engaged in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Grapefruit League Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower side, or you can also have "wrap" in both guidelines. Most often people make a decision on "wrap" only kept to right, and prevent the very best and bottom with "polar regions". Such basic "wrapping" makes for quite extreme distortion though if you try it out with a real Grapefruit League Map on the planet!