Fallout 2 Map
As you think of Fallout 2 Map, exactly what you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails descriptive on a more "normal" Fallout 2 Map of metropolis in which it is located? Different Fallout 2 Map of the extremely same thing can look quite different.
As you make a Fallout 2 Map of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you need your map to be smooth. It can be all very well to make a world, but try turning the area of that globe into a set Fallout 2 Map! Yikes!
However you start it, you ending plan edge-effects. As I write this post I am actually engaged in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The Fallout 2 Map are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to lower side, or you can also have "wrap" in both guidelines. Most often people make a decision on "wrap" only kept to right, and stop the most notable and bottom with "polar regions". Such basic "wrapping" makes for quite extreme distortion though if you try it out with a real Fallout 2 Map on the planet!