Europe On World Map
At the time you think of Europe On World Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Perhaps you have ever seen the same network of rails descriptive on a more "normal" Europe On World Map of the town in which it is located? Different Europe On World Map of the extremely same thing can look quite different.
At the time you make a Europe On World Map of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you need your map to be smooth. It can be all very well to make an earth, but try turning the of that globe into a set Europe On World Map! Yikes!
However you start it, you finish plan edge-effects. As I write this information I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Europe On World Map are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to lower part, or you may also have "wrap" in both guidelines. Most often people make a decision on "wrap" only remaining to right, and stop the most notable and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you test it with a real Europe On World Map worldwide!