# Craters Of The Moon Map

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At the time you think of Craters Of The Moon Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. To get example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course you know that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails specified on a more "normal" Craters Of The Moon Map of the location in which it is located? Different Craters Of The Moon Map of the extremely same thing can look quite different.

At the time you make a Craters Of The Moon Map of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an whole planet, things can get quite complicated if you need your map to be level. It truly is all very well to make an earth, but try turning the top of that globe into a set Craters Of The Moon Map! Yikes!

However you start it, you ending program edge-effects. As I write this information I am actually included in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Craters Of The Moon Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower part, or you can also have "wrap" in both guidelines. Most often people determine on "wrap" only kept to right, and stop the very best and bottom with "polar regions". Such easy "wrapping" makes for quite extreme distortion though if you test it with a real Craters Of The Moon Map on the planet!