# Call Of Duty World At War Custom Zombie Maps

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As you think of Call Of Duty World At War Custom Zombie Maps, exactly what you thinking of? In essence a map is a representation of a topology or function. Intended for example a formula such as X=2Y maps a worth of Y to each value of Times. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails descriptive on a more "normal" Call Of Duty World At War Custom Zombie Maps of metropolis in which it is located? Different Call Of Duty World At War Custom Zombie Maps of the extremely same thing can look quite different.

As you make a Call Of Duty World At War Custom Zombie Maps of the flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an whole planet, things can get quite complicated if you need your map to be level. It really is all very well to make a world, but try turning the area of that globe into a set Call Of Duty World At War Custom Zombie Maps! Yikes!

However you begin it, you finish plan edge-effects. As I write this content I am actually included in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Call Of Duty World At War Custom Zombie Maps are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to bottom level, or you may also have "wrap" in both guidelines. Most often people determine on "wrap" only kept to right, and obstruct the very best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you test it with a real Call Of Duty World At War Custom Zombie Maps on the planet!