# Avatar World Map

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At the time you think of Avatar World Map, exactly what you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of Times. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails descriptive on a more "normal" Avatar World Map of the town in which it is located? Different Avatar World Map of the extremely same thing can look quite different.

At the time you make a Avatar World Map of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an complete planet, things can get quite complicated if you need your map to be smooth. It really is all very well to make an earth, but try turning the top of that globe into a set Avatar World Map! Yikes!

However you begin it, you finish plan edge-effects. As I write this post I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Avatar World Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to bottom level, or you can also have "wrap" in both guidelines. Most often people determine on "wrap" only still left to right, and obstruct the very best and bottom with "polar regions". Such basic "wrapping" makes for quite extreme distortion though if you give it a try with a real Avatar World Map on the planet!