Actual Size World Map
At the time you think of Actual Size World Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course we all believe that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Maybe you have ever seen the same network of rails descriptive on a more "normal" Actual Size World Map of metropolis in which it is located? Different Actual Size World Map of the extremely same thing can look quite different.
At the time you make a Actual Size World Map of any flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an complete planet, things can get quite complicated if you need your map to be level. It truly is all very well to make a world, but try turning the area of that globe into a set Actual Size World Map! Yikes!
However you start it, you finish program edge-effects. As I write this content I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are incredibly apparent in such maps. The Actual Size World Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower side, or you may even have "wrap" in both guidelines. Most often people make a decision on "wrap" only still left to right, and stop the best and bottom with "polar regions". Such simplified "wrapping" makes for quite extreme distortion though if you test it with a real Actual Size World Map on the planet!