# 765 Area Code Map

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As you think of 765 Area Code Map, exactly what you thinking of? In essence a map is a representation of a topology or function. Pertaining to example a formula such as X=2Y maps a worth of Y to each value of A. Of course you know that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Maybe you have ever seen the same network of rails descriptive on a more "normal" 765 Area Code Map of the location in which it is located? Different 765 Area Code Map of the extremely same thing can look quite different.

As you make a 765 Area Code Map of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, including the surface of an whole planet, things can get quite complicated if you wish your map to be level. It can be all very well to make an earth, but try turning the top of that globe into a set 765 Area Code Map! Yikes!

However you start it, you ending program edge-effects. As I write this information I am actually engaged in programming map-generating programs designed to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The 765 Area Code Map are basically rectangular, but you can choose to acquire them act like cylinders by "wrapping" left to right or top to bottom level, or you may even have "wrap" in both guidelines. Most often people make a decision on "wrap" only kept to right, and obstruct the most notable and bottom with "polar regions". Such basic "wrapping" makes for quite extreme distortion though if you try it out with a real 765 Area Code Map on the planet!