2004 Electoral Map
At the time you think of 2004 Electoral Map, exactly what are you thinking of? In essence a map is a representation of a topology or function. To get example a formula such as X=2Y maps a worth of Y to each value of Back button. Of course everybody knows that mathematicians are weird and sometimes hard to understand but they have you ever seen a schematic map of a subway (underground railway) system? Have you ever ever seen the same network of rails specified on a more "normal" 2004 Electoral Map of the town in which it is located? Different 2004 Electoral Map of the extremely same thing can look quite different.
At the time you make a 2004 Electoral Map of your flat area - a "plan" or "elevation" - things are quite simple, but when you make an effort to map a larger area, like the surface of an whole planet, things can get quite complicated if you wish your map to be level. It truly is all very well to make a world, but try turning the of that globe into a set 2004 Electoral Map! Yikes!
However you begin it, you ending program edge-effects. As I write this post I am actually included in programming map-generating programs meant to generate maps of fictional landscapes. I happen to be examining the map-generators that are included in the free, open-source (GNU GPL licensed) strategy game, FreeCiv. Edge results are extremely apparent in such maps. The 2004 Electoral Map are basically rectangular, but you can choose to obtain them act like cylinders by "wrapping" left to right or top to lower side, or you may even have "wrap" in both guidelines. Most often people make a decision on "wrap" only kept to right, and obstruct the very best and bottom with "polar regions". Such basic "wrapping" makes for quite extreme distortion though if you test it with a real 2004 Electoral Map worldwide!